After StarCraft II launched, I turned my attention to what else we could build for the community. At the time you could download replays and watch them in the SC2 desktop app, but sharing and talking about them wasn’t easy. For the original StarCraft this had been completely normal — there were several sites where you could upload replays and discuss matches.

So my friend Zsol and I built one for SC2. I worked on the app side — backend and frontend in Symfony — and he took an open-source project that could parse replay files bit by bit and pull out the important information: who won, what the settings were, and so on.

My broader idea was to eventually organise competitions, and this was meant to be a first step toward that — hence the cupapp.com domain. We never got there. Blizzard was ahead of us: they soon shipped a full set of features themselves that made this project, and everyone else’s, obsolete.

Repo: github.com/zsol/cupapp.